C++/C# Programming and
Game Development.
Jack Rittichier
A blog for current projects and to reflect on past works.
My first game I ever made.
The final project for my intial game design class I decided to make a game in the spirit of the old game Gauntlet. I created this game in 3 weeks using a my first game engine, Gamemaker.
First week was spent on the creative part of the game. Brainstorming on what exactly I wanted to do and sketching out the mechanics ofr each stage. It was also spent learning the game engine and its scripting language.
Second week I used to get the machine of the game put together and fine tuned. I created 3 differnt minor NPCs, the normal soldiers, the crazy spear men of level 2, and the powerful long range archers of level 3. I also created the multi staged boss called "The Emperor".
The third week I reserved for art and fixing bugs. I was a straight up programmer when it comes to art. I preferred functional over aesthetic so all I had was different colored boxes fighting each other. I realized i needed help so I asked another classmate to create the art. They were happy to do so. This caused another issue, the main character would now get stuck in walls if the player rotated the character while against the wall. I fixed this by having an invisible bounding box to move the character that did not rotate.
Finishing this game in 3 weeks kept me busy. The scope of the game was almost way too big for a first attempt. Many of the mechanics were not for beginning game developers, but I had fun figuring them out. This is something later on I wrestled with. Scope, I think might be the first thing to learn when developing anything.

Fighting the NPC Spawners

Using Nova to heal before moving to next level

Trading hits with the emperor

Those berserk spear-men of stage 2